The attached document provides guidelines for the Intermediate Gymnastics events held at Level 2/3.
Tag Rugby Rules
- Squad of 12 players from year 4, 5 and/or 6
- Team of 8
- Must have a minimum of 2 x girls on the pitch at any time.
- There is an expectation, but no requirement, that all the squad members should receive equal playing time
- Each School is responsible for the supervision and welfare of the players including minor cases of first aid.
- The competition organisers reserve the right to legislate against any activity that is deemed contrary to the spirit of the competition – this includes all players, coaches, parents and spectators – both on and off the field of play.
Equipment and kit
- Size 4 rugby ball to be used
- Each player must wear 2 tags of the same colour
- Tags must be clearly visible and not obstructed by clothing, etc. i.e. the tag belts to be worn OUTSIDE of clothing
- Schools to come with their own, named set of tags/belts
- All players should wear the same colour tops
- Bibs will be provided in case of a clash of colours
- The maximum pitch size will be 50m x 30m. This will include a 5m ‘in goal’ area between the try line and a dead ball line.
- This is approximately the width of a full size rugby pitch.
- Matches will last 7 minutes; there is no half time or change of ends.
- The choice of ends will be determined by the toss of a coin between the 2 captains. The winners start with the ball from the middle of the pitch.
- Replacements are unlimited and are on a roll on, roll off basis during any breakdown of play (as long as there are only 8 players on at any time and the minimum number of girls is maintained); the team coach must identify a player changing to the referee.
- In multi-pitch venues all matches will be centrally timed, although the pitch referee may add on time if there is an injury/ long stoppage.
- A match is started (and restarted after a try has been scored) with a ‘free pass’ at the centre of the pitch.
- A ‘free’ pass is used to restart play after a knock-on, if the ball or player is in touch, when there is a forward pass, when a tagged player doesn’t pass within 3 steps / 3 seconds or when the opposition is offside. For an infringement close to the try line, please note that the free pass has to be taken back 7 metres.
- A player taking a free pass cannot run with the ball and must pass to the closest person (no miss passes directly from a free pass). Cavalry charges are not permitted and the passer and receiver must be still on free passes. The passer must at all times be facing the opposition.
Opposition players must be 7 metres back when a free pass is taken and cannot move until the ball has been passed
- Only the ball carrier may be ‘tagged’.
- A tag is complete when it is removed, held above the head and ‘TAG’ is shouted clearly.
- A tagged player has 3 steps or 3 seconds to pass the ball.
- If a player does not have two tags on their belt, one on each hip and they become a ball carrier or if they tag an opponent, a free pass will be awarded to the non-offending side at the place of infringement.
- Teams are limited to 6 tags per possession; the ball is then turned over to the opposition. The referee is the sole judge of calling the number of tags.
- The ball is the offside line when a tag has occurred. Players must make an effort to get onside without interfering with play
The tag must be given back to the tagged player by the tackler; failure to do this will result in a penalty.
Scoring a try
- The only method of scoring is a ‘try’.
- A try is worth 1 point.
- To score a try the ball must be placed down under control over the try line.
- Players are only allowed one step to score a try after being tagged.
- If the ball carrier is tagged whilst standing inside the goal area they must ground the ball immediately in order to score.
- If a player ‘dives’ to score a try, the try will be disallowed and a free pass will be given to the defending team 7m out from the try line.
- A player may not be prevented from grounding the ball to score a try by any physical contact (including placing a hand between ball and ground).
Whilst not a requirement, it is expected that players will carry the ball in both hands at all times.
- The ball may not be kicked at any time
- Players must be on their feet at all times when playing. Even if one knee touches to ground, a player is considered ‘off their feet’.
- Players must not hand off the opposition or swipe an attacker’s arm out of the way, this will result in a free pass to the opposing team.
- The ball cannot be stolen/knocked from a player’s hands.
- If the ball goes to ground, players can pick it up but they must not dive to the floor to recover the ball.
- Players may not ‘spin’ in order to avoid a tackler.
- Full time cannot be blown on a penalty (deliberate knock on, dangerous play, blocking tags, physical contact, off side). If there is an infringement at the end of the game the final phase should be played out.
The Referee will encourage open play and advantage will be played where possible!
- In group matches, teams will score 2 points for a win and 1 for a draw.
- At the end of the group stage, if two teams are tied on points then the positions are determined firstly by the number of tries scored, then by try difference, then and finally by tries conceded.
- During the knock out rounds of the competition if the game ends in a draw a 3 minute ‘golden try’ match will be played between the two teams, if it is still a draw at the end of the 3 minutes the team that scored first during the main part of the game will be named as the winners.
- The top 4 teams from this competition will qualify for the Level 3 School Games County finals.
Provides illustrations and guidance on Floor and Vault routines
The 2017 Gloucestershire School Games Level 3 Competition Handbook is now available to help you prepare for your events.
- Schools Checklists
- Code of Conduct
- Curriculum Competitions
- Individual Sport information, event dates and venues